Eve is the audience. Eve, dance is an unplaceable place introduces the users to EVR (embodied virtual reality) experiences through a ritual of dance, and accompanies them back to reality.

“She is in the middle of the room sitting on a chair, dressed very neatly, like a girl you trust. But she conveys something disturbing. It's as if she knew everything”.

What is behind that screen, inside that device? Is it taking me to something unknown, or will it teleport me to another place? Will I come back?

Only few people dares to  travel to unplaceable places.

Eve is a girl who makes possible the encounter between the real and virtual worlds. In this encounter, the users "enter" the body of Eve and travel into stories thanks to an incarnation - that is to say the virtual reality experience. Eve is like a Pachamama, the so-called goddess revered by the indigenous people of the Andes, known as the earth & time mother. She is an ever-present and independent deity who has her own self-sufficient and creative power. The four cosmological Quechua principles - Water, Earth, Sun, and Moon - claim Pachamama as their prime origin.

The relationship between the virtual reality videos and the live performance is the key point of the project. We are interested in opening a channel to physically associate the VR experiences and a live choreography, and observe who people react and let their body to dance. To do so, we select contact points between the bodies of the dancers and the bodies of the users, to produce the sense of embodiment, and construct a map of movements. 

Four choreographies — three in video and one live — are like the positive and the negative of a film, the meeting between the real and the virtual. The live choreography incorporates the embodiment contact points of the three VR videos, following a precise timeline.

French dossier.
English dossier.

Premiere 11 October, 2018 at Tangente Danse & Festival de Nouveau Cinéma, Montreal QC.

Creation & performances in France: Camille Chevalier, Jane Fournier, Nahuel Renaud, Margherita Bergamo. Creation & performances in Montréal: Jenna Beaudoin, Élise Boileau, Raphaëlle Renucci, Margherita Bergamo. Choreographer & Co-creator: Margherita Bergamo. Interaction Design, VR Developer & Co-creator: Daniel González. Scriptwriter & Associate Producer: Mark Lee. Associate Producer: Lucia Candelpergher. Music Composer & Sound Designer: Dale Nichols. Visual Artist: Kirstin Huber. Costume Designer: Paloma Bomé. Lighting Designer: Hugo Dalphond. Photographer: João Queirolo. Video Capture: Émilie Léveillé.

Production & Distribution: Compagnie Voix & Omnipresenz. With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR.